Mentally replace the phrase “the metaverse” in a sentence with “cyberspace.” Ninety percent of the time, the meaning won’t substantially change. “Ads are going to continue being an important part of the strategy across the social media parts of what we do, forex broker and it will probably be a meaningful part of the metaverse, too,” Zuckerberg said in the company’s most recent earnings call. The current enthusiasm in the subject has been stimulated in part by Facebook changing its name to Meta, a big gamble on this new tech. Moreover, blockchain enthusiasts believe their technology will help create a new, decentralized, immersive internet owned by those who create it. Like the internet, the metaverse will help you connect with people when you aren’t physically in the same place and get us even closer to that feeling of being together in person.
It should be noted that it is possible to “own” and even trade virtual items in plenty of games and virtual spaces, Second Life included, without using the blockchain — but that ownership is pretty flimsy and usually subject to a license agreement. NFTs offer different (but similarly flimsy) methodologies of proving ownership. Regardless, the uniqueness and supposed portability of NFTs has metaverse proponents excited. Depending on how strict you are with the above definitions, there are plenty of existing online structures that could be described as metaverses. Many have grown out of the world of gaming, where the idea of sharing a virtual space with other characters represented by avatars is a long-established fact of life.
Full 3D telepresence via VR or AR glasses
Zuckerberg has described it as a “virtual environment” you can go inside of — instead of just looking at on a screen. Essentially, it’s a world of endless, interconnected virtual communities where people can meet, work and play, using virtual reality headsets, augmented reality glasses, smartphone apps or other devices. But Zuckerberg and his team are hardly the only tech visionaries with ideas on how the metaverse, which will employ a mix of virtual reality and other technologies, should take shape. Despite the maturity of the idea and the current obsession with it in boardrooms, the technology still needs a lot of work — especially if it really is to become “the next internet” envisioned by Ball and Zuckerberg. And despite the pandemic that has confined so many of us to our houses, a strong consumer desire for a metaverse experience that isn’t just a video game has yet to be proven. Clive Thompson argues persuasively that Minecraft is already a metaverse in every way that matters.
How will people experience the metaverse?
Early reviews used words like mind-blowing, magic and messy to describe its capabilities. Today, companies use the term metaverse to refer to many different types of enhanced online environments. These range from online video games like Fortnite to virtual workplaces like Microsoft Mesh or Meta’s Horizon Workrooms to virtual dressing rooms and virtual operating rooms. Rather than a single shared virtual space, the current version of the metaverse is indeed shaping up as a multitude of metaverses with limited interoperability as companies jockey for position. Although the vision of a rapid gestation of fully-realized virtual worlds where humans work, shop and socialize from the comfort of their couches has dimmed, the metaverse isn’t dead. Components of it are gaining traction as graphics and capabilities for virtual and augmented reality, bolstered by AI, rapidly improve.
A persistent “world” for the avatars to inhabit and interact with
Others think it has the potential to be a commercial space for companies and customers. Another is the blockchain, the barely comprehensible and energy-hungry technology that has made cryptocurrencies and NFTs possible. NFTs, which have become an obsession for crypto enthusiasts, snake-oil salesmen, suggestible executives, and (bizarrely) some parts of the art world over the last year or so, could enable the ownership of virtual items and real estate within the metaverse. Reddit absolutely isn’t some pristine example of getting everything right that Facebook fp markets review gets wrong. Most recently, its leadership was thoroughly roasted because Reddit’s rule enforcement was protecting the spread of incorrect information about coronavirus and vaccines.
A person represented by a hologram—do they have a headset on, and if so how is their face being scanned? And at points, a person grabs virtual items but then holds those objects in what seems to be their physical hands. So, how do tech companies show off the idea of their technology without showing the reality of bulky headsets and dorky glasses? So far, their primary solution seems to be to simply fabricate technology from whole cloth. I hate to shatter the illusion, but it’s simply not possible with even very advanced versions of existing technology. Zuckerberg’s embrace of the metaverse in some ways contradicts a central tenet of its biggest enthusiasts.
Since then, various developments have made mileposts on the way toward a real metaverse, an online virtual world which incorporates augmented reality, virtual reality, 3D holographic avatars, video and other means of communication. As the metaverse expands, it will offer a hyper-real alternative world for you to coexist in. This kind of wishful-thinking-as-tech-demo leaves us in a place where it’s hard to pinpoint which aspects of the various visions of the metaverse (if any) will actually be real one day. If VR and AR headsets become comfortable and cheap enough for people to wear on a daily basis—a substantial “if”—then perhaps a virtual poker game with your friends as robots and holograms and floating in space could be somewhat close to reality. For example, Epic has acquired a number of companies that help create or distribute digital assets, in part to bolster its powerful Unreal Engine 5 platform.
While the rise of Zoom and other tools for remote collaborative working and gaming during the pandemic has meant increased attention to the idea of the Metaverse, it also brings with it another potential concern. Redditor WVA1999 thinks that the idea of “walking around a virtual world all day” doesn’t have much appeal after the strains of the pandemic and lockdowns. Though the Metaverse and VR have their fans, especially when it comes to modern VR gaming, it’s still arguably quite niche. Redditor a_curious_koala attributes this to the “clunky” nature of the technology in its current state and argues that the Metaverse will only “happen when the tech evolves.”
- Remember, land is only worth the foot traffic around it and anyone in create a new virtual world creating more land.
- Meta has repeatedly denied these claims but many don’t see any reason to trust the tech giant.
- Businesses should also prepare to deal with user experience issues such as the so-called screen door effect, which hinders the use of VR headsets by causing a mesh appearance that resembles looking through a screen door.
- The term “metaverse” is the latest buzzword to capture the tech industry’s imagination — so much so that one of the best-known internet platforms is rebranding to signal its embrace of the futuristic idea.
Hefty industry investment in metaverse-enabling technologies, the growth of online video games, breakthroughs in AI and the acceleration of remote work and socializing driven by the COVID-19 pandemic spurred more tech innovation and increased user adoption of online life. The pandemic fueled an increase in the acceptance of virtual interactions, and the metaverse is geared to connect physical and virtual worlds via commerce. The emerging metaverse in fashion and retail is where brands are already launching stores, games, and digital events. With mixed reality, you can use elements of the real world to interact with a virtual environment. To borrow an example from gaming, if you were playing a mixed-reality game with a headset, you could in theory pick up an item from your desk or coffee table and incorporate it into the game. The technology through which we access these worlds needs to be at least as comfortable and convenient to use as a smartphone, and as portable, or it will seem like a backward step from the mobile internet it’s supposed to be replacing.
The pseudonymous Satoshi Nakamoto created Bitcoin, the first decentralized cryptocurrency, and launched the first public blockchain using a proof-of-work algorithm in 2009. British computer scientist Tim Berners-Lee developed the first open source web server, browser and editor in the late 1980s and early 1990s, inventing the World Wide Web, a linked network of webpages, graphics and other media making information accessible and navigable. The recent hype around the metaverse belies a history that dates back to the previous century when the name was introduced into the lexicon, albeit in a fictional setting. Former employee Frances Haugen has accused Facebook’s platforms of harming children and inciting political violence after copying internal research documents and turning them over to the U.S.
It’s important to keep all this context in mind because while it’s tempting to compare the proto-metaverse ideas we intelligent ecommerce personalization for retailers have today to the early internet and assume everything will get better and progress in a linear fashion, that’s not a given. There’s no guarantee people will even want to hang out sans legs in a virtual office or play poker with Dreamworks Mark Zuckerberg, much less that VR and AR tech will ever become seamless enough to be as common as smartphones and computers are today. Even Apple’s Vision Pro has some breakthrough tech that is genuinely exciting, like controller-free interfaces or pass-through screens that can be very exciting and feel futuristic.
Metaverse, proposed network of immersive online worlds experienced typically through virtual reality or augmented reality in which users would interact with each other and purchase goods and services, some of which would exist only in the online world. Builders of metaverse technology consider it to be the next step in the evolution of the Internet after early 21st-century developments such as smartphone applications and social media. The social network company Facebook is particularly active in building metaverse technology. The company acquired the virtual reality company Oculus in 2014, and in 2021 the company changed its name to Meta Platforms.